Zorr the ConquerorEdit

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(by  Joe Blomquist)

Zorr was one of the few Luphmoid survivors after Galactus destroyed his planet, only surviving because he was offworld invading another planet. He is responsible for destroying the Nova Corps homeworld, Xandar. As a result, Nova Prime Rhomman Dey chases him to Earth, where he is taking refuge.

Affiliations: Solo d10, Buddy d8, Team d6

Distinctions: Destructive, Planet Killer, Zorr will Conquer!

Power Sets:

Luphmoid Conquerer

Enhanced Stamina d8, Godlike Strength d12, Superhuman Durability d10, Weapon d10

SFX: Area Attack. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.

SFX: Invulnerable. Spend d6 from the doom pool to ignore physical stress or trauma.

Limit: Exausted. Add d6 doom and shut down any Luphmoid Conquerer trait. Activate an opportunity to recover.

Specialties: Combat Expert, Cosmic Master, Menace Master, Tech Expert


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