Vindicator suit

Near equivalent to its counterpart the Guardian Battlesuit developed by James McDonald Hudson, the Vindicator Battlesuit enables its wearer to tap into the geothermal energy of the Earth, which in turn enables her to fire blasts of heat, summon geysers and create volcanic eruptions. The suit can also manipulate gravity to a lesser extent, adequately enough to fly.


Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10

SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.

SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, cold, heat, pressure, radiation, or vacuum.

SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.

SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.

Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.

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