- VINDICATOR (Heather McNeil Hudson, secret)
Affiliations Solo D8, Buddy D6, Team D10
Distinctions Inspired Individual, Mother and Daughter, Secretary become Superhero
Cybernetic Senses D6, Enhanced Durability D8, Geokinesis (Volcanic/Seismic Control) D8, Hydrokinesis (Water Control) D8, Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Vindicator Battlesuit stunt or step up a Vindicator Battlesuit power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by chemicals, extreme temperature, pressure, radiation, or vacuum.
SFX: Multipower. Add more than one Vindicator Battlesuit power die to a pool. Step back each Vindicator Battlesuit power die in that pool once for each die beyond the first.
SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.
Limit: System Failure. Shutdown a Vindicator Battlesuit power to gain 1 PP. Activate an opportunity to recover.
Specialties Acrobatic Expert D8, Combat Expert D8, Business Expert D8, Psych Expert D8
1 XP When you spend time with a member of your family.
3 XP When you take stress from an argument with a family member or loved one.
10 XP When you either incorporate your family life fully into your super heroics or keep your family well away from your masked adventures.
MANTLE OF LEADERSHIP
1 XP When you lead your team into battle.
3 XP When you defeat a foe without any team member becoming stressed out.
10 XP When you either create a new branch of the Flight and select a leader for the team or step away from Alpha Flight, choosing an ally to take over as leader.