Solo D8, Buddy D6, Team D10
Berserker, Half-Troll/Half God, Deceptively Powerful.
Superhuman Durability D10, Superhuman Strength D10, Surprisingly Nimble D8, Enhanced Stamina D10
SFX: Bite - On a successful melee attack that does not use Weapon, spend 1 PP to add a complication of the same level as the current effect dice called "Caught off Guard" to the target. SFX: Invulnerability - Spend 1 PP to ignore physical stress or trauma unless caused by magic.
Limit - Anger Issues. Step up emotional stress caused by anger or loss of control and gain 1 PP.
Asgardian War Axe
SFX: Ghost Touch - Add another dice to the total of any Weapon attack against an opponent with Intangible this turn.
SFX: Cleave - When you cause physical trauma to someone in combat, you may target one additional opponent. For every additional opponent, keep +1 effect die.
Limit: Gear - Shutdown Weapon to step up the lowest die in the doom pool or add a d6 doom die. Spend a doom die to recover that power.
Acrobatic Master D10, Combat Master D10, Menace Master D10
1 XP - Bite someone.
3 XP - Prevent a teammate from taking stress.
10 XP - Save 10 or more watcher characters in the same scene, or ignore a large group of innocents in danger to continue what you were doing.
Not from around Here:
1 XP – When you misunderstand something basic about humanity that is funny or odd.
3 XP – When you cause someone stress because of your inhuman ways.
10 XP – When you make a big step towards integrating into human life or go the other way and become even more alien and incomprehensible.