Affiliations Solo D8, Buddy D10, Team D6

Distinctions Chik !, This One’s For Monkey Joe !, You’re A Brave One, Aren’t You Girl ?

Power Sets


Claws D6, Enhanced Reflexes D8, Enhanced Senses D8, Leaping D6

SFX: Berserk. Add a doom die to your next attack action. After your action, step up the doom die and return it to the doom pool.

SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress inflicted by +1.

SFX: Focus. If your pool includes a Squirrelieness die, you may replace two dice of equal size with one stepped-up die.

SFX: Second Chance. Spend 1 PP to reroll any roll including a Squirrelieness power.

Limit: Exhausted. Shutdown any Squirrelieness power to gain 1 PP. Activate an opportunity to recover that power.

Specialties Acrobatic Expert D8, Combat Expert D8, Covert Master D10, Menace Expert D8



1 XP When you use Menace Expert on an opponent larger than you for the first time.

3 XP When you cause mental or emotional stress in an action against a larger opponent using Menace Expert.

10 XP When you mentally stress out a larger opponent, or admit to a larger opponent, that they scare you.


1 XP When you declare a character – ally or enemy – a threat to squirrels.

3 XP When you take a major step against that threat, such as recruiting a significant ally or joining a team in order to monitor the threat.

10 XP When you eliminate the threat to squirrels, through diplomacy or force.

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