The CaptainEditSteve Rogers
Affiliations: Solo d10, Buddy d6, Team d8
Distinctions: Natural Leader, Ruthless Combatant, Charismatic Champion
Enhanced Strength d8, Enhanced Stamina d8, Enhanced Reflexes d8, Enhanced Durability d8
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue.
SFX: Last-Ditch Effort. Step up or double any Skrull Genegineering die on your next roll, or spend 1 PP to do both, then shutdown that power. Activate an opportunity to recover the power or during a Transition Scene.
SFX: Second Wind. Before you take an action including a Skrull Genegineering power, you may move your physical stress die to the doom pool and step up the Skrull Genegineering power for this action.
Limit: Former Skrull-Slave. Step up mental or emotional stress relating to your former skrull enslavement to gain 1 PP.
Godlike Durability d12, Weapon d8
SFX: Area Attack. Against multiple opponents, for every additional target add a d6 and keep an additional effect die.
SFX: Ricochet. Against a single target, step up or double a Weapon die. Remove the highest rolling die and use three dice for your total.
Limit: Gear. Shutdown Alien-Alloy Shield to gain 1 PP. Take an action vs. the doom pool to recover.
Specialties: Acrobatic Master d10, Combat Master d10