Fred J Dukes
(by Foozle )
Solo D6 Buddy D10 Team D8
Former Carnival Strongman Immovable Mutant Mercenary
THE MUTANT WHO CAN’T BE MOVED
Godlike Durability D12 Superhuman Stamina D10 Superhuman Strength D10
- SFX: Body Fat Expansion.
When targeting any esnarement or entangling type compications add a D6 and step up your effect die.
- SFX: Try and Move Me!
Spend a d6 or greater from the doom pool to ignore stress, trauma, or complications from blunt or concussive force, or any attempt to move the Blob from where he his standing.
- Limit: Massively Obese.
When in confined locations or situations where enhanced weight would make a difference, change any THE MUTANT WHO CAN’T BE MOVED power into a complication to add a d6 or step up the lowest die in the doom pool. Activate an opportunity or remove the complication to recover the power.
- Limit: Mutant - When affected by mutant-specific complication or tech, step up the lowest die in the doom pool or add a d6 doom die.
Combat Expert D8 Crime Expert D8 Menace Expert D8