- THE STARJAMMER
The Starjammer is a highly advanced Shi'ar vessel that was stolen by a band of escaped mining slaves, led by Christopher Summers, turned rebel space pirates dubbed "The Starjammers." The ship was recently taken back into custody by the Shi'ar.
- SHI'AR SPACECRAFT
Sensors D10, Space Flight D10, Superhuman Durability D10
SFX: Multipower. Add more than one Shi'ar Spacecraft or Shi'ar Weapon Systems powers to your dice pool. Step for back each Shi'ar Spacecraft or Shi'ar Weapon Systems die in your pool once for each die beyond the first.
SFX: Save Inside. Physical stress received by a character inside the vehicle may be shifted to physical stress for the vehicle.
SFX: Sensor Suite. Spend 1 PP to add Sensors (or step up if already in your pool) and reroll all dice on a reaction.
SFX: Waldo. Spend 1 PP to activate the following features for the rest of the scene. Starjammer gains a Solo D10 Affiliation die, and the Distinctions "Ship A.I. ", "Robot Avatar" and "Shi'ar Technology".
Limit: Vehicle. Starjammer has its own physical stress track. If it becomes stressed out shut down Starjammer. Shutdown Starjammer and gain 1 PP. Take a recovery action against the doom pool to reactivate Starjammer.
- SHI'AR WEAPON SYSTEMS
Energy Shield D8, Particle Beam D10
SFX: Area Attack. Against multiple targets, for each additional target add D6 and keep an additional effect die.
SFX: Charge Shields! Step down Particle Beam to step up Energy Shield until the end of the scene. If a reaction including Energy Shield fails by 5 or more, step down Energy Shield. Activate an opportunity to recover.
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Shi'ar Weapon Systems stunt or step up a Shi'ar Weapon Systems power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Synchronized Fire. Double Particle Beam for one action. If your action fails by 5 or more, step down Particle Beam. Activate an opportunity to recover.
Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.