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Spider-Mobile

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SpiderMobile
  • SPIDER-MOBILE

Corona Motors, in an effort to promote their new non-polluting car engine, hired the advertising firm of Carter & Lombardo to approach Spider-Man about building a Spider-Mobile. Initially turning down the offer as a dumb idea, Spider-Man reconsidered when he realize how badly he needed the money for rent and expenses. Turning to his friend Johnny Storm, the pair began working on a Spider-Mobile. Originally, the Spider-Mobile came equipped with web-shooters, a Spider-Signal spotlight, and ejection seats. After the Tinkerer modified it, it had the ability to be driven by remote control, drive up walls, and launch special gas bombs.

Enhanced Durability D8, Enhanced Speed D8, Sensors D6, Wall-Riding D8, Web-Shooter D8

SFX: Gas Bombs. When inflicting a sense-inhibiting, or power-dampening complication on a target, add a D6 and step up the effect die.

SFX: Getaway Vehicle. Spend 1 PP to leave your current scene in an outdoor or exposed location, or join the next scene after it begins.

SFX: Grapple. When inflicting a web-related complication on a target, add D6 and step up your effect die.

SFX: Spider-Signal. Spend 1 PP to create a D8 light-based asset.

SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a Traced complication on a target. You may track that target anywhere until the complication is removed or Sensors is shutdown.

Limit: Vehicle. Spider-Mobile has its own physical stress track. If it becomes stressed out shut down Spider-Mobile. Shutdown Spider-Mobile and gain 1 PP. Take a recovery action against the doom pool to reactivate Spider-Mobile.

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