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Skuttlebutt
  • SKUTTLEBUTT

Skuttlebutt is a sentient battleship built by the Korbinites using the same technology they used to create Beta Ray Bill. Essentially, Bill and Skuttlebutt are 'brothers,' although it has been stated that Skuttlebutt is a female. Skuttlebutt's purpose is to assist the protector of the Korbinites.

    • KORBINITE SPACECRAFT

Sensors D10, Space Flight D12, Superhuman Durability D10

SFX: Multipower. Add more than one Korbinite Spacecraft or Korbinite Weapon Systems powers to your dice pool. Step for back each Korbinite Spacecraft or Korbinite Weapon Systems die in your pool once for each die beyond the first.

SFX: Save Inside. Physical stress received by a character inside the vehicle may be shifted to physical stress for the vehicle.

SFX: Auto-Repair Systems. Step down a Korbinite Spacecraft or Korbinite Weapon Systems power to step down Skuttlebutt's physical stress by one during the next actions. Recover power at the end of the following turn.

SFX: Sensor Suite. Spend 1 PP to add Sensors (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Skuttlebutt AI. Spend 1 PP to activate the following features for the rest of the scene. Skuttlebutt gains a Buddy D10 Affiliation die, and the Distinctions "Highly Intelligent", "Korbinite Technology" and "Ship A.I.".

Limit: Vehicle. Skuttlebutt has its own physical stress track. If it becomes stressed out shut down Skuttlebutt. Shutdown Skuttlebutt and gain 1 PP. Take a recovery action against the doom pool to reactivate Skuttlebutt.

    • KORBINITE WEAPON SYSTEMS

Energy Shield D8, Energy Beam D10, Nuclear Torpedoes D10

SFX: Area Attack. Against multiple targets, for each additional target add D6 and keep an additional effect die.

SFX: Charge Shields! Step down Energy Beam to step up Energy Shield until the end of the scene. If a reaction including Energy Shield fails by 5 or more, step down Energy Shield. Activate an opportunity to recover.

SFX: Synchronized Fire. Double Energy Beam for one action. If your action fails by 5 or more, step down Energy Beam. Activate an opportunity to recover.

Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.

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