Solo D8, Buddy D6, Team D10
Born Ready, Cloned to Replace Spider-Man, Team Red Leader (Michael)/Questionable Existence (Van)/Sole Survivor (Patrick)
Enhanced Reflexes D8, Enhanced Stamina D8, Enhanced Strength D8
SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power for this action.
Limit: Clone. When affected by clone-specific complications or tech, earn 1 pp.
UPGRADED IRON SPIDER ARMOR
Camouflage D6, Cybernetic Senses D6, Superhuman Durability D10, Swingline D8, Wall-Crawling D6, Weapon D8
SFX: Grapple. When inflicting a web-related complication on a target, add a D6 and step up your effect die.
SFX: Immunity. Spend 1 PP/a doom die to ignore stress, trauma, or complications from toxins, radiation, or lack of breathable air.
SFX: Repulsor Grenades. Against a single target, step up or double a Weapons die. Remove the highest rolling die and use three dice for the total.
SFX: Waldoes. If your pool includes Cybernetic Senses, add a D6 and step up your effect dice.
Limit: Charged System. Shut down a Iron Spider Armor power to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Activate an opportunity to recover or during a transition scene.
Limit: Stark Override. Change up to three Iron Spider Armor powers into complications to gain 1 PP/add a D6 to the doom pool for each. Take an action vs. the doom pool using a Tech Specialty to recover the power or shutdown Iron Spider Armor.
Acrobatics Expert D8, Combat Expert D8, Psych Expert D8