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S.H.I.E.L.D. Flying Car
  • S.H.I.E.L.D. FLYING CAR

The standard issue S.H.I.E.L.D. vehicle is the flying car, originally designed by Howard Stark during his time as an agent for S.H.I.E.L.D.. In modern times it is usually fashioned after a red sports car that may convert its wheels into hover features.

Armored D8, Enhanced Speed D8, Subsonic Flight D8

SFX: Ride In Style. When using S.H.I.E.L.D. Flying Car to perform stunts, double the stunt die.

SFX: Save Inside. Physical stress received by a character inside the vehicle may be shifted to physical stress for the vehicle.

SFX: Self-Destruct. D8 against all targets in direct vicinity; for each target, add a D6 and keep an additional effect die. Add S.H.I.E.L.D. Flying Car's physical stress to the pool. Destroy S.H.I.E.L.D. Flying Car afterwards.

Limit: Vehicle. S.H.I.E.L.D. Flying Car has its own physical stress track. If it becomes stressed out shut down S.H.I.E.L.D. Flying Car. Shutdown S.H.I.E.L.D. Flying Car and gain 1 PP. Take a recovery action against the doom pool to reactivate S.H.I.E.L.D. Flying Car.

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