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Kearsondewittim1 large
  • OVERLORD ARMOR

Kearson DeWitt utilized an armored battlesuit, which he had developed for the Marrs Corporation. The armor was able to fly by means of boot jets, boosted his strength to superhuman levels, and was outfitted with weaponry including lasers and electrical energy blasts. Later, when DeWitt was confined to a wheelchair due to a battle against Iron Man, he used remote controlled versions of this armor.

POWERED ARMOR

Cybernetic Senses D6, Energy Blast D8, Flight D6, Superhuman Durability D10, Superhuman Strength D10

SFX: Area Attack. Target multiple opponents. For every additional target, add D6 to your pool and keep an additional effect die.

SFX: Heavily Reinforced. Spend 1 PP/a D6 doom die to ignore physical stress or trauma unless caused by energy-based or mystical attacks.

SFX: High-Energy Settting. Step up or double Energy Blast for one action. If your action fails, add/remove a die from the doom pool equal to your power die or greater.

SFX: Sealed System. Spend 1 PP/a D6 doom die to ignore stress, trauma, or complications from toxins, radiation, or lack of breathable air.

SFX: System Allocations. Shut down highest-rated Powered Armor power to step up another Powered Armor power by +1. Recover power by activating an opportunity or during a Transition Scene.

Limit: System Failure. Shut down a Powered Armor power to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Spend 1PP/a doom die to recover that power.

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