(by N0-1_H3r3)


• Solo d10 • Buddy d6 • Team d8


• Mutant Supremacist • Holocaust Survivor • The Mutant Who Would Be King

Power Sets

Master of Magnetism

Godlike Durability d12, Magnetic Supremacy d12, Supersonic Flight d10, Enhanced Senses d8, Enhanced Stamina d8, Enhanced Strength d8, Transmutation d8

  • SFX: Area Attack: Add a d6 and keep an additional effect die for each additional target
  • SFX: Invulnerable: Spend a d6 from the Doom Pool to ignore Physical Stress or Trauma
  • SFX: Multipower: Use two or more Master of Magnetism powers in a single dice pool at -1 step for each additional power.
  • SFX: Versatile: Split Magnetic Supremacy into 2d10 or 3d8
  • Limit: Mutant: Add a d6 to the Doom Pool when affected by mutant-specific complications or tech.
  • Limit: Exhausted: Shutdown any Master of Magnetism power to add a d6 to the Doom Pool. Activate an opportunity to recover the power.

Magneto's Helmet

Psychic Resistance d12

  • SFX: Psychic Immunity: Spend a d6 from the Doom Pool to ignore stress, trauma or complications from psychic attacks
  • Limit: Gear: Add a d6 to the Doom Pool to Shutdown Magneto's Helmet. Spend a d6 from the Doom Pool to recover.


  • Combat Expert d8
  • Covert Expert d8
  • Medical Expert d8
  • Menace Master d10
  • Psych Expert d8
  • Science Master d10
  • Tech Master d10

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