• BOX (Madison Jeffries, secret)

(by Unknown Blitz) modified by Nomad79

Affiliations: Solo D8, Buddy D6, Team D10

Distinctions: Machine Minded, Retired Soldier, Visionary

Power Sets:


Cybernetic Senses D8, Superhuman Durability D10, Superhuman Strength D10, Growth D10, Subsonic Flight D8, Shapeshifting D10

SFX: Area Attack. Target multiple opponents. For every additional target, add D6 to your pool and keep +1 effect die.

SFX: Full Auto. In a pool including a Weapon die created by the Shapeshifting power, add D6. Remove the highest-rolling die and step up the effect die.

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by disease, fatigue, hunger, poison, thirst, or vacuum.

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by electromagnetic attacks.

SFX: Multipower. Use two or more Box Armor powers in your dice pool, at –1 step for each additional power.

Limit: Feedback. When physical stress of D8 or higher is inflicted upon you, you may gain 1 PP and take a Merged with Box Armor complication of the same size instead. As long as you have a Merged with Box Armor complication, you cannot shutdown Box Armor.

Limit: Mutually Exclusive. Shutdown Box Armor to activate Technopsionics.


Technokinesis [Elemental Control (Technology)] D8, Technopathy D8

SFX: Box Bots. Spend 1 PP to create a single Box-Bot. Spend 1 PP and add a D6 to the doom pool to create multiple Box-Bots. Step up the die added to the doom pool by one for each additional team affiliation die beyond the second.

SFX: Constructs. Add a D6 and step up your effect die by +1 when using Technopsionics to create assets.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

Limit: Mutually Exclusive. Shutdown Box Armor to activate Technopsionics. Shutdown Technopsionics to recover Box Armor.

Specialities: Tech Master D10, Science Expert D8, Combat Expert D8



1 XP When you get a Merged with Box Armor complication.

3 XP when you take emotional stress because you will not, or cannot shutdown Box Armor

10 XP When you choose to stay permanently merged with the Box Armor (step up Merged with Box Armor complication beyond D12), or abandon the Box Armor once and for all.


1 XP when you reveal a new stunt associated with your Science or Tech Specialities

3 XP when you successfully eliminate a threat by targeting it with your Science or Tech Specialties

10 XP when you either ignore a critical situation in order to finish a project or abandon a critical project in order to help a non-combatant or teammate.

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