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LockjawEdit

Lockjaw

Affiliations:Edit

Solo d6, Buddy d8, Team d10

Distinctions: Edit

Member of the Inhumans Royal Family

Dog of Few Words

Loyal

Power Sets:Edit

INHUMAN

Teleportation d12

Superhuman Strength d10

Superhuman Stamina d10

Enhanced Durability d8

Superhuman Senses d10

Telekinetic Influence d6

SFX: Locked Jaws: Add a d6 and step up your effect die by +1 when inflicting grapple complications on a target.

SFX: Psionic Tracking: Step up or double SUPERHUMAN SENSES for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die.

SFX: Unreliable Telekinesis: Step up or double TELEKINETIC INFLUENCE for one action, then shutdown TELEKINETIC INFLUENCE. Recover power by activating an opportunity or during a Transition Scene.

Limit: Animal.  Earn 1 PP when affected by animal-specific complications, limitations, or prejudices.

Limit: Exhausted. Shutdown any INHUMAN power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:Edit

Cosmic Expert d8

Combat Expert d8

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