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Knight Suit
  • KNIGHT SUIT

The Knight-Suits were created by Merlin after during an auction run by A.I.M., the Circle bought part of the replicated Extremis technology. After they noticed Iron Man was in the search of the Extremis which A.I.M. stole, he proposed Stark a wager, if Stark defeated the Circle's Extremis-enhanced pilots, he would be free to retrieve the Extremis Virus. During the battle, Stark noticed a that the Circle's force field which protected their sample of Extremis was light-permeable, being able to destroy their Extremis using a potent U.V. laser, losing all the Extremis they had left, being unable to continue producing new technologies or Knight-Suits.

EXTREMIS ENHANCILE

Cybernetic Senses D8, Enhanced Reflexes D8, Enhanced Speed D8, Enhanced Stamina D8

SFX: Healing Factor. Spend 1 PP/a doom die to recover your physical stress and step back your physical trauma.

SFX: Situation Control. Step up or double an Extremis Enhancile power for your next action, then remove lowest die from the doom pool and take it as mental stress.

Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Extremis Enhancile powers (but not Healing Factor SFX). Recover Extremis Enhancile powers when you recover that stress or wake up. If you take mental trauma, shutdown Extremis Enhancile powers until you recover that trauma.

POWERED ARMOR

Superhuman Durability D10, Superhuman Strength D10, Subsonic Flight D8, Weapon Systems D8

SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die.

SFX: Boost. Shut down highest-rated Powered Armor power to step up another Powered Armor power. Activate an opportunity to recover or during a Transition Scene.

SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Powered Armor stunt or step up a Powered Armor power until used in an action. If opponent’s action succeeds, spend 1 PP/a doom die to use this SFX.

SFX: Force Field. Spend 1 PP/a doom die to ignore physical stress or trauma unless caused by light-based, or mystical attacks.

Limit: Charged System. Shutdown highest-rated power to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Activate an opportunity to recover or during a Transition Scene.

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