- KEY (Geyr Kluge, secret)
Affiliations Solo D6, Buddy D8, Team D10
Distinctions Highly Trained, Prodigious Memory, S.H.I.E.L.D. Science Officer
Enhanced Reflexes D8, Enhanced Senses D8, Psychic Resistance D8
SFX: Intuitive Science. Spend 1 PP to step up or double a Science asset or resource.
SFX: Master Plan. Borrow a die from the doom pool for an Intuitive Genius roll. If the roll succeeds, return the die to the doom pool. If roll fails, take mental stress equal to the doom die, then step it up and return it to the doom pool.
SFX: Natural Leader. When an ally uses an asset you created, spend 1 PP to step up or double that asset for the next roll.
SFX: Omni-Lingual. When creating language-based assets or resources, double Science Master and step up your effect die.
SFX: One Step Ahead. Spend 1 PP to use mental stress in a roll, then step back mental stress and move it to the doom pool.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Intuitive Genius. Recover that stress or wake up to recover Intuitive Genius. If mental trauma received, shutdown Intuitive Genius until trauma recovered.
Limit: Gotta Feed the Brain. Shutdown any Intuitive Genius power to gain 1 PP. Activate an opportunity to recover that power.
Body Armor D6, Weapon D6, Wrist Computer D6
SFX: Gadgets. Spend 1 PP to step up a Covert or Tech asset or resource.
Limit: Gear. Shutdown S.H.I.E.L.D. Equipment to gain 1 PP. Take an action vs. the doom pool to recover S.H.I.E.L.D. Equipment.
Specialties Acrobatic Expert D8, Covert Expert D8, Psych Expert D8, Science Master D10, Tech Expert D8, Vehicle Expert D8
MAN OF SCIENCE
1 XP - When you reveal a new stunt associated with your Psych, Science, or Tech Specialties.
3 XP - When you successfully eliminate a threat by targeting it with your Psych, Science, or Tech Specialties.
10 XP - When you either ignore a critical situation in order to finish a project or abandon a critical project in order to help a teammate.
1 XP - When you first use your Covert Specialty in an action and succeed.
3 XP - When you create an asset in an Action Scene that allows an ally armed by you to inflict stress against an opponent.
10 XP - When you use a questionable Covert, Science, or Tech asset or resource to support a team member or you refrain from supporting a team member with your Specialties at a critical moment.