- IRON CROSS (Helmut Gruhler, secret)
Affiliations Solo D10, Buddy D6, Team D8
Distinctions Dependent on Armor, Penance Council Member, Steel-Clad Patriot
IRON CROSS ARMOR MKIII
Sonic Weapon D8, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Powered Armor power to step up another Powered Armor power. Activate an opportunity to recover or during a Transition Scene.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma.
SFX: Immunity. Spend 1 PP to ignore physical stress or trauma caused by electricity or vacuum.
Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
Limit: Life-Support If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene.
Specialties Combat Expert D8, Science Expert D8, Tech Expert D8, Vehicle Expert D8
1 XP - When you recount events from your past.
3 XP - When you encounter an old ally or enemy.
10 XP - When you find a way to prolong your life without being dependent on your armor, or decide that you have lived long enough and pass on your armor to a new bearer.
1 XP - When you refer to your mistakes during the time of the Third Reich.
3 XP - When you take down a villain with a connection to the Third Reich.
10 XP - When you turn in the boss of a criminal organization with a connection to the Third Reich, or you expose enough of that organization to cripple its operations.