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Heat Ray Armor
  • HEAT-RAY ARMOR

The Heat-Ray Armor is an armored fire suit designed and created by Justin Hammer. This suit granted enhanced strength, durability and resistance to extreme heat. It was equipped with a flame shooter on its right wrist and the left wrist could fire a force beam. The suit's backpack is its energy source and provides an air cooler to help the wearer breathe under extreme temperatures. The Heat-Ray Armor is able to attain flight through its jet-pack and is equipped with various firearms.

ALLOYED EXOSKELETON

Enhanced Strength D8, Fire Blast D8, Superhuman Durability D10, Subsonic Flight D8, Weapon D8

SFX: Area Attack. Target multiple opponents. For every additional target, add D6 to your pool and keep an additional effect die.

SFX: Immunity. Spend 1 PP/a die from the doom pool to ignore stress or trauma from fire or heat.

SFX: Make it Burn. When using Alloyed Exoskeleton to create fire-based assets and complications, add a D6 and step up the effect die.

SFX: Sealed System. Spend 1 PP/a D6 doom die to ignore stress, trauma, or complications from toxins, radiation, or lack of breathable air.

Limit: Vulnerable Systems. Step up physical stress inflicted by electrical or magnetic attacks to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die.

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