After the flying broomstick, Green Goblin re-designed this device into an improved version that he called his "goblin glider", capable of great maneuverability and speeds of up to 90 miles per hour. It was capable of supporting about 400 lbs including Norman's weight (and far more for very brief periods of time). Top speed and a full normal load would exhaust the fuel supply in about one hour. The main microprocessor assisted manual controls were behind the head of the glider, and later modifications added voice-activated radio-linked controls integrated into the Green Goblin's mask. The goblin glider was steered primarily, however, by the weight and attitude of its rider. The Green Goblin's boots locked into the stirrups of the glider electromagnetically. The design of the goblin glider was copied many times by various heroes and villains to create their own flying platforms, such as the Hobgoblin’s bat-glider, Jack O’ Lantern’s hover platform, the Spider-Glider, or the Punisher Glider, just to name a few.
Subsonic Flight D8, Superhuman Durability D10, Weapon D6
SFX: Aerobatics. When performing flight-related stunts, add a D6 or step up your stunt die.
SFX: Easy Glider. On a successful reaction roll that includes Subsonic Flight, convert opponent’s effect die into a Goblin Glider stunt.
SFX: Rocket Booster. Spend a die from the doom pool to step up Subsonic Flight for an action.
SFX: Rockets. Step up or double Weapon die on your next roll, or spend a doom die to do both, then shutdown this SFX. Recover by activating an opportunity or during a Transition Scene.
SFX: Swoop Attack. Spend a die from the doom pool to include Flight into your next attack. Remove the highest rolling die and use three dice for your total.
Limit: Gear. Shutdown Goblin Glider to step up the lowest die in the doom pool or add a D6 doom die. Spend a doom die to recover power.