Comte de NuitEdit

by Clayton Wick
718794-comte de nuit large


Solo d10, Buddy d6, Team d8


Heart Full of Vengeance, Obsessed With The Night, War On Crime



Enhanced Reflexes d8, Enhanced Stamina d8

SFX: Focus. If a pool includes a Night Terror power, you may replace two dice of equal size with one die +1 step larger.

Limit: Exhausted. Shutdown any Night Terror power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Enhanced Durability d8, Weapon d6

SFX: Moonarang Expert. Add a d6 and step up your effect die by +1 when inflicting a complication on a target during a roll which includes your Weapon die.

SFX: Moonarang Flurry. Step up or double your Weapon die against a single target. Remove the highest rolling die and add 3 dice for your total.

Limit: Gear. Shutdown The Count's Toolkit and gain 1 PP. Take an action vs. doom pool to recover.


Acrobatic Expert d8, Combat Expert d8, Crime Expert d8, Menace Expert d8, Tech Expert d8, Vehicle Expert d8



1 XP when you first declare yourself to be the Comte de Nuit.

3 XP when you are mistaken for another hero.

10 XP when you make a name for yourself as Comte de Nuit, or abandon the identity for a new, more original one.


1XP when you apprehend a thief. 

3 XP when you uncover a clue related to your father's murder.

10 XP when you abandon your team to bring your father's killer to justice, or when you abandon your quest to rescue a team member from danger.

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