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BLACK OGRE[]

Black Ogre (Earth-616)

The Black Ogre is a member of the Manidoog known as Kachina, worshiped by the Puebloan tribes (including the Taos, Acoma, Zuni, and Hopi). The mythology of the Kachina known and worshipped differs widely from tribe to tribe. Black Ogre is a member of the "Ogre Kachina" a class of the pantheon who were worshiped as enforcers of good behavior. Also called Nata-aska, the Black Ogre kachina carries a bow and arrow and sometimes a knife or saw for hunting. He has flapping jaws which are always clacking. During the days of the American Frontier, an outlaw named Ryker and his men supplied guns to a local tribe of Apaches to attack a tribe of Puebloan people. When the outlaw hero Kid Colt came to the aid of the Pueblos, Ryker had one of his men dress up as the Black Ogre to scare the Pueblos using their mythology against them. Kid Colt exposed this hoax and went after Ryker and his remaining men, but his horse Steel tripped over a rope trap sending Kid Colt falling off his horse. Before Ryker and his men could slay him, the real Black Ogre appeared, slaughtered Ryker and his men, and disappeared as suddenly as he appeared.

Affiliations[]

Solo D8, Buddy D4, Team D6

Distinctions[]

Ever-Hungry, Fierce Hunter, Moral Enforcer

Power Sets[]

OGRE KACHINA

Adept Sorcery D8, Enhanced Durability D8, Intangibility D10, Mystic Senses D8, Superhuman Strength D10, Teleport D10

SFX: Dangerous. Step back the highest die in an attack action pool to add a D6 and step up physical stress inflicted.

SFX: Immunity. Spend a doom die to ignore physical stress, trauma or complications caused by aging, disease, fatigue, hunger, poison, radiation, thirst, or vacuum.

SFX: Might of the Kachina. Spend a doom die to double an Ogre Kachina power for your next action. Remove the highest rolling die and add an additional die to your total.

SFX: Multipower. Use two or more Ogre Kachina powers in a single dice pool at -1 step for each additional power.

SFX: Spirit Form. Spend a doom die to ignore physical stress caused by anyone attacking your spiritual form by mundane means. Manifested spirits cannot be destroyed, only banished.

Limit: Appeasement. Spend a D6 Wilderness Resource to step up or double any asset, stress, or complication used against Black Ogre to calm or control him, if it appeals to his spirit nature.

Limit: Banishment. If Black Ogre becomes stressed out it vanishes back to the Spirit World, leaving a small Kachina doll in his image behind. The doll counts as a D6 Mystic resource.

Limit: Fearsome. If an action that includes your Menace specialty fails, take emotional stress equal to your own effect die. If the target is a child, step up emotional stress by +1.

Specialties[]

Combat Expert D8, Menace Master D10, Mystic Expert D8, Wilderness Master D10

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