Solo d8, Buddy d6, Team d10
Subsonic Flight d8, Superhuman Senses d10, Sonic Blast d10, Sonic Mastery d10, Enhanced Durability d8,
Mind Control d8
SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Sonar. Spend 1 PP to add Superhuman Senses (or step up if already in your pool) and reroll all dice on a reaction.
SFX: Affect the Inner Ear. When inflicting sonic-based complications on a target, add a d6 and step up your effect die.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from sound-based attacks.
SFX: Multipower. Add more than one Sonic Scream power to your pool. Step back each Sonic Scream die in your pool once for each die beyond the first.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Limit: Exhausted. Shutdown any Sonic Scream power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
Acrobatics Expert d8, Combat Expert d8, Covert Expert d8, Crime Expert d8, Psych Expert d8
1 XP when you choose to aid a specific hero for the first time.
3 XP when you aid a stressed-out hero in recovery.
10 XP when you either give leadership of a team to your chosen hero or force your chosen hero to resign or step down from a team.
Living Up to the Legacy
1 XP when you wonder what Charles Xavier would do.
3 XP when you either act in accordance with your view of Xavier’s legacy or break from that legacy.
10 XP when you either show Xavier was right all along or show that different methods are not always wrong.
1 XP when you choose to express your affection for another mutant hero.
3 XP when you turn down aid in order to be alone with your chosen hero in a perilous situation.
10 XP when you either watch your chosen hero take d10 or more trauma or break off your relationship in order to save them.