AffiliationsEditSolo d10, Buddy d8, Team d6
Engine of Destruction?, Out of Place Abomination, Spawn of Apocalypse
Omega Level TelepathEdit
Enhanced Senses d8, Mind Control d10, Psychic Blast d10, Psychic Resistance d12, Telepathy d12
SFX: Area Attack - Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Multipower - Add more than one Omega-Class Telepath power die to your pool. Step back each Omega-Class Telepath power die in your pool once for each die beyond the first.
SFX: Psychic Healing - When helping others recover stress, add Telepathy to your dice pool. Spend 1 pp to recover your own or another’s mental or emotional stress or step back your own or another’s mental or emotional trauma.
Limit: Mutant - When affected by mutant-specific complications or tech, earn 1 pp.
Enhanced Strength D8, Godlike Stamina D12, Superhuman Durability D10, Shapeshifting D12, Growth D10, Shrinking D10, Stretching D8
SFX: Multipower - Use two or more Molecular Rearrangement powers in a single dice pool at -1 step for each additional power.
SFX: Area Attack - Add a D6 and keep an additional effect die for every additional target.
SFX: Invulnerable – Spend D6 from the doom pool to ignore physical stress or trauma unless caused by psychic or mystical attacks.
SFX: Immortal - Spend D6 from the doom pool to ignore stress, trauma or complications from aging based attacks.
Limit: Mutant - Add D6 to the doom pool when affected by mutant-specific tech or milestones.
Menace Master d10, Psych Master d10
Not My FatherEdit
1 XP - The first time you use your Team dice for good!
3 XP - The first time you use your buddy or solo dice to get away from that team (and/or the buddy is an annoyance trying to convince you to come back)
10 XP - You become a member of a team on the side of right permanantly, and come to terms with your heritage, or embrace the APOCALYPSE inside!