Solo: D10, Buddy: D8, Team: D6
Bored Trust Fund Brat, Murderous Psychopath, Let the Games Begin!
Horde 6d6, Energy Blast d8, Enhanced Speed d8, Superhuman Durability d10, Superhuman Strength d10
SFX: Robot Double - When stressed out in a Scene, spend a doom die to reveal that it was actually a robot. Arcade can no longer act in the Scene but takes no trauma.
SFX: Terrible Toys - Using either Superhuman Strength or Blast against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Robot Guardians - Spend d6 doom dice or higher to add a Murderworld Robot to the Scene. Arcade's Robots do not have any effect of Arcade's Afiiliations in the scenes they are in together. Arcade and any number of his robots still consider him to be Solo.
SFX: It's A TRAP! - When using Tech Master to create scene assets or complications, step up the effect die.
Limit: What happens in Murderworld, stays in Murderworld - If Arcade is confronted outside Murderworld, add 2d6 to the doom pool and shutdown all of his Murderworld Tech until he returns to Murderworld.
Limit: Lackey Motives - Defeat Horde dice (with d10 stress) to reduce Horde, Each Horde die may be treated as a separate target for Area Attack SFX.
Plasma Gun D8
Limit: Gear - Shutdown Plasma Gun and add a d6 or step up the lowest die in the doom pool.
Acrobat Expert d8, Tech Master D10, Menace Master D10, Vehicle Master D10, Crime Expert D8, Combat Expert D8, Covert Expert D8
Solo: D4, Buddy: D6, Team: D8
Dead Funny, Tailored to Targets, Shi'ar Technology
Enhanced Strength D8, Enhanced Durability D8
Combat Expert D8