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[5 XP/10 XP] Alphanex Emergency Signal: For 5 XP, a member of Alpha Flight shows up to help you out during a single Action Scene, then departs. For 10 XP he or she remains as supporting Watcher character for the rest of the Act.

[5 XP/10 XP] Ancestral Talismans: For 5 XP you may keep a powerful magical item pulled out of Shaman’s medicine bag for the rest of the Act. For 10 XP permanently add the item as a power set to your character.

[5 XP/10 XP] Beta Flight Trainee: For 5 XP, a member of Beta Flight, whom you helped or gave advice to during a transition scene, shows up to help you for two consecutive Scenes, then departs. For 10 XP he or she remains as supporting Watcher character for the rest of the Act.

[5 XP/10 XP] Madison’s Workshop: For 5 XP you may use a technological item created by Madison Jeffries for the rest of the Act. For 10 XP permanently add the item as a power set to your character.

[5 XP] Team Northstar Extreme Snowsports: By buying this unlockable during a Transition Scene, you can create a resource as though you had one of the following Specialties at Expert level, or use three dice for your total: Acrobatic, Business, or Media.

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