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Exo armor
  • ALPHA FLIGHT EXO-ARMOR

Created by Madison Jeffries and based on James Hudson’s Guardian Exo-Suit to be used for deep-sea or off-world missions and as Hulk-Buster assets.

EXO-ARMOR

Comm D8, Cybernetic Senses D6, Electrostatic Weapons D8, Spaceflight/Subsonic Flight/Swimming D8, Superhuman Durability D10, Superhuman Strength D10

SFX: Boost. Shutdown highest-rated Alpha Flight Battle Armor power to step up another Alpha Flight Battle Armor power. Activate an opportunity to recover or during a Transition Scene.

SFX: Life Support System. Spend 1 PP/a die from the doom pool to Ignore stress, trauma, or complications from extreme temperature, pressure, or lack of breathable air.

SFX: Energy Absorption. On a successful reaction against an energy-based attack, convert your opponent’s effect die into a Alpha Flight Battle Armor stunt or step up a Alpha Flight Battle Armor power until used in an action. If opponent’s action succeeds, spend 1 PP/a die from the doom pool to use this SFX.

SFX: Sensor Suite. Spend 1 PP to add Cybernetic Senses (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Power Gauntlet. Step back Electrostatic Weapons to double Superhuman Strength for your next action. Activate an opportunity to recover Electrostatic Weapons.

Limit: System Failure. Shutdown an Alpha Flight Battle Armor power to gain 1 PP/add a D6 doom die or step up the lowest die in the doom pool. Activate an opportunity to recover.

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