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Agent Zero
  • AGENT ZERO (Christoph David Nord, secret)

Affiliations Solo D10, Buddy D8, Team D6

Distinctions Black Ops, Idealist, One Man Army

Power Sets

KINETIC ABSORBER

Concussive Blast D8, Enhanced Strength D8, Superhuman Durability D10

SFX: Absorption. On a successful reaction to a kinetic-based attack, add your opponent's effect die to your next Kinetic Absorber or Weapon X Arsenal roll.

SFX: Corrosive Secretion. Spend 1 PP to shut down an opponent's Healing Factor SFX after a successful attack that inflicts physical stress. That opponent may recover its SFX after activating an opportunity.

SFX: Focus. In a pool including a Kinetic Absorber die, replace two dice of equal steps with one die of +1 step.

SFX: Regenerative Factor. Spend 1 PP to step back your physical stress or step back your physical trauma by –1.

SFX: Scentless. Opponents cannot use scent-based assets or complications to track you.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

WEAPON X ARSENAL

Vibranium Stealth Suit D10, Weapon D8

SFX: Adamantium Bullets. Spend 1 PP to step up or double your Weapon die.

SFX: Adamantium Knife. Against a single target, step up or double your Weapon die. Remove the highest rolling die and use three dice for your total.

SFX: Anti-Metal Sniper-Rifle. Spend 1 PP to step back an opponent's metal-based Durability power for the reaction to your next attack action.

Limit: Gear. Shutdown a Weapon X Arsenal power or SFX to gain 1 PP. Take an action vs. the doom pool to recover.

Specialties Acrobatics Expert D8, Combat Master D10, Covert Master D10, Tech Expert D8

Milestones

GOUVERNMENTAL ASSASSIN

1 XP - When you declare a character as your current target.

3 XP - When you first acquire new information about your target during a scene.

10 XP - When you either eliminate your target, or help the target disappear, and report mission success to your employer.

REVENGE ON WEAPON X

1 XP - When you first encounter a character with an affiliation to the Weapon X Program.

3 XP - When you gain control over a Weapon X Program asset or resource.

10 XP - When you successfully disrupt a Weapon X Program operation, or get captured by the Program in the attempt.

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