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AarkusEdit

Aarkus

AffiliationsEdit

Solo d10, Buddy d6, Team d8

DistinctionsEdit

Keeper of Law, Midwife of the Cosmic Cubes, Mysterious

PowersEdit

Smokeworld PhysiologyEdit

Teleportation d12, Superhuman Strength d10, Superhuman Agility d10, Superhuman Durability d10, Flight d6, Vapor Mastery d10, Mind Control d10, Telepathy d6, Cold Control d6

SFX: Cyrokinesis : Add a d6 and step up your effect die by +1 when inflicting a Frozen complication on a target.

SFX: Illusion Casting: Add a d6 and step up your effect die by +1 when using Mind Control to create Illusion based assets.

SFX: Immunity: Spend 1 PP to ignore stress, trauma, or complications from Aging poisons, asphyxiation.

Astral FormEdit

Intangibility d10, Invisibility d10

SFX: Out of Body - Spend 1 PP to ignore physical stress caused by anyone attacking your astral form by mundane means.

Limit: Empty Shell - When your dice pool includes an Astral Form power, adding a power from any other Power Set costs 1 PP. Your physical form remains where you left it, and for as long as you remain out of sight of it any stress or complications that target it directly are stepped up.

SpecialtiesEdit

Tech Master d10, Psych Master d10, Science Master d10, Politics Master d10, Crime Master d10

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