3-D ManEditHal & Charles ‘Chuck’ Chandler [secret]
Affiliations Solo d10, Buddy d6, Team d8
Distinctions Alien Fighter, American Test Pilot, Three Times The Man You Are
Power Set - Triple Man
Enhanced Durability d8, Enhanced Reflexes d8, Enhanced Senses d8, Enhanced Speed d8, Enhanced Stamina d8, Enhanced Strength d8
SFX: Triple Effort. Double or step up a Triple Man trait for one action, or spend 1PP to do both. If that action fails, shutdown that trait. Recover by activating an opportunity or during a Transition Scene.
SFX: Triple Focus. If a pool includes a Triple Man power trait, you may replace two dice of equal size with a single die +1 size larger.
SFX: Triple Punch. Add a d6 to your dice pool for an attack action and step back the largest die in the pool -1. Step up Physical Stress by +1.
SFX: Multipower. Add two or more Triple Man traits to your dice pool. Step back each Triple Man trait by -1 for each additional power.
SFX: Detect Skrulls. When using Enhanced Senses to penetrate disguises using Shapeshifting add a d6 and step up effect die +1.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Triple Man. Recover Triple Man when you recover that stress or wake up. If you take mental trauma shutdown Triple Man until you recover that trauma.
Power Set - Psychic Projection
Godlike Teleportation d12
SFX: Wake Up, Hal. Step up or double Godlike Teleportation, or spend 1PP to do both. If that action fails take d6 Emotional Stress.
SFX: Return to Sender. If 3-D Man is Physically stressed out add a d6 to the Doom Pool or step up the lowest die in the Doom Pool and activate Godlike Teleportation until successful.
SFX: Not A Real Boy. When using Godlike Teleportation move Physical Stress to the Doom Pool.
Limit: There is only Hal. Godlike Teleportation can only be used to travel to the location of Hal Chandler’s unconscious body.
Limit: Mutually Exclusive. Shut down Triple Man to activate Psychic Projection. Shut down Psychic Projection to activate Triple Man.
Specialties Acrobatics Expert d8, Cosmic Expert d8, Science Expert d8, Vehicle Expert d8
My Own Man
1xp when you refer to Hal and Chuck as people separate from yourself.
3xp when you take Emotional stress stemming from Hal and Chuck’s personal relationships.
10xp when you stop trying to differentiate yourself from Hal and Chuck or when you convince others that you are a truly separate individual.
Skrulls Must Die
1xp when you face Skrulls or their agents on Earth.
3xp when you expose a Skrull infiltration cell.
10xp when you defeat the Skrull invasion or give up hunting Skrulls as futile.